![]() ![]() What I consider those bad luck as is that, some stall in the programming code that prevents certain outcome to appear, and changing some variables in the game resets that process/interaction. Simple thing I do is to go to a mystic in Act 5, instead of 1 or 2 I normally play the game at. I’m not really a superstitious guy, but when some streak of bad luck happens (like what you’re experiencing now or when certain property simply won’t show up when enchanting), I try to change something in my environment in game. No, not saying this to insult you, just saying to switch some variables around you. Then I compared a Marauder’s Visage with a Natalya’s Sight, both normal Helms, but only the NS can have different attributes.You know what they say about insanity, doing the same thing over and over again but expecting different results. This would make sense on the basis that the GV is a Cloak, which is only for Demon Hunters, while the TRRP is a normal Chest Armor. ![]() ![]() I first compared a Galvanized Vest with a Tal Rasha’s Relentless Pursuit the latter can have different attributes, while the former cannot. I didn’t think of the option to simply enchant strength, but it’d be nice if I could use that enchant for something else by ‘‘naturally’’ getting strength on it.Įdit: I’ve been trying to figure out a few things and it looks like this isn’t a bug, but I’m unable to find logic in what can and cannot gain different attributes through enchanting (and by extension reforging I presume). I was indeed talking about reforging with the cube. It would be easier to Enchant Intelligence to Strength and cost much less. (Although Meteorblade did use the expression “rerolling / reforging”). Then, they stated they had been trying to Reroll it with Strength. They said they Converted a Set item to get the Relentless Pursuit. ![]()
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